Today is a technical day. Had to take a bit of a break since my last post, so now I’m back in the groove for today. Unfortunately for some, this is another technical post. Upgraded from Visual Studio 2022 to 2026 for some dev speed. Upgraded to .Net 10 for some optimization speed ups which is critical for server side. Grabbed a dedicated Osinia github account (paid FTW) for a multiple repositories for all things Osinia related. Unfortunately, someone registered my unique name, (Osinia) so mine is OsiniaMMO. Yay?

A public Issues repository was created. This allows bugs and feedback to be recorded there for both internal and public tracking. Any reports via discord, steam forums, reddit (?), will be linked to there based on some criteria. For instance, if a bug is reproducible, then it’ll be recorded. If a feature request is accepted, it will be recorded. If a feature request is -not- accepted, it will be recorded so that can be referenced in the future.

Basically, in order to submit bugs/feature requests, you need to make sure it wasn’t already submitted. This repository is now linked to the discord server’s github channel.

Some time in the near future, I need to wrap up the custom RSS2Discord bot, setup the website, and setup a documentation site. Doc site will most likely be linked to github pages via sub domain so that the public -could- contribute.. AND there is no ads or malware found on various wiki hosts out there.

Finally, after all of the above, I can get back in earnest to coding.