Well, that was an interesting week. Was given a warning from Itch due to a bug in their system. If you log into your itch account from a different machine than when you created the account, they will put a warning on your account. After so many warnings, your account gets banned. They haven’t mentioned anything about fixing that very, very, very, bad bug. In other words, they have a secret/unadvertised rule/policy that you can only use your itch account from one of your machines. That… is very bad.

So, I ended up creating a 2nd itch account to test the itch integration between the server and client. Right after I did that, itch.io went offline for most of the day. Here is another difference between itch and steam. When steam suffer outages for their api servers, they will either notify developers or create a blog post explaining what happened. Itch? Silence. Last update they sent out to developers was 4 months ago at the end of July.

According to the well known satire site, wikipedia, Itch.io is still a one man operation… If one was to trust such a bad wiki site, it would make sense as to why the ticket responses are slow, and the website and api servers aren’t stable. Good for Leaf, though. He has done quite well since Itch.io was released 12 years ago!

My goal was the first public build would come out last weekend, unfortunately, the itch.io downtime delayed that. My current aim is this weekend.