The merging of Terra MMO and Osinia!
Well… this was unexpected… even to me. While fiddling around with both Osinia and Terra MMO, I came to a realization. Why not merge both!?
So basically, the first iteration of Osinia will be written in TwinBasic (64bit) client and C# server (so it can run on Linux). The client side is a Windows 10+ 64bit application. So it will restricted to using window forms with the main game in SFML. The chat window and Inventory, etc windows will be separate from the main window. This will allow you to place chat on one monitor and have the game window on your main monitor, etc.
This will be part of the move fast and move often (if I can ever get off my butt). Will be developing and releasing on Itch.io first (through it’s client), then to Steam once it’s far along. Of course, 100% free, no MTX. -Maybe- a supporter pack for something like an icon next to the name in chat and in-game.
The graphics, music, sound effects, assets are the same between the two, so it make sense to continue to use them. So I guess this could be considered Osinia I.
Then… Osinia “II” would be what I’ve been working on, the pure c# version on client/server and playable on the steam deck, MacOS, and maybe Linux (proper). Using SFML and TGUI so all UI are in-game.
Anyhow, I am getting ahead of myself again.
Until next time!